Console games use controllers (duh?) - but does that affect the types of games developed for the system? (also: does the Wii controller affect the type of games on that system?)
PC games use mice (duh?) - see above question
The answer is yes right? Developers use the strengths of the systems.
For example, an FPS on console makes extensive use of aim-assists and other "helpers" to make the game less frustrating (and less challenging), while on PC the mouse allows you to use your skill for aiming changing the way the game plays (run-n-gun vs duck and shoot).
BC2 is a great example of this; on console its very much aim-assisted and the bullet physics are missing, on PC there is bullet drop and no aim-assist.
Question: do the aforementioned facts change what developers are creating for the various systems?
Answer (IMO): yes, on console developers are creating linear TPS games that remove aim skill in leiu of cover mechanics, while on PC developers are focused on adding depth to the already established m/kb precision model (Red Orchestra 2 is a good example of their adding onto the m/kb).
In the end the consoles/Wii/PC are all different animals, because at their core they have different controls philosophies which change what types of games are produced for each system. (multiplats are even changed ala BC2).
So what do you prefer? less control precision and easier games? Or more control precision and potentially frustrating games?
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